Gridlock is an isometric shooter made in Unity using C#. It was made during an independent study which lasted about 10 weeks. The team consisted of 6 students. We used the Orthello engine as a backbone and Proton to enable networked multiplayer. For this project I was in charge of creating levels using a program called TexturePacker to create tile-sheets from the tiles that our artists created. From there Tiled was used to implement those tile-sheets into maps with different layers. The game was made to compile for the PC, Xbox, and the OUYA.